Ago 26, 2025
The enthusiast claims to find the cause of the long downloads in GTA Online and reduced them by 69 %
Grand Theft Auto Online It differs monstrously with long loading – they complained about seven years ago, when the game only started, and continue to complain now. Somestst T0ST claims that he figured out the problem, found one of the main sources of trouble and managed to reduce the loads by almost 69 %.
To begin with – the author’s measurements and his configuration PC.
The starting menu is disconnected, the entrance to the Social Club is not taken into account, time is counted from the logo Rockstar Games to gameplay.
- processor-AMD FX-8350,
- SSD – Kingston SA400S37120G,
- RAM-two Kingston 8 192 MB (DDR3-1337) 99U5471,
- Video card – GeForce GTX 1070.
How T0ST emphasizes, he knows very well – PC is old. But it is unlikely that the assembly is so decrepit that it is uploaded online by already six times slower than the plot mode. In addition, he found a fresh survey on Reddit, according to the results of which 80 % of the 271 participants wait for GTA Online loading from three minutes or more.
In general, T0St put on a https://slotsnogamstop.co.uk/rainbow-riches/ hackerman cloak and began excavations. At first he discovered that during the boot GTA Online There is a period of more than 4 minutes long, when one of the processor nuclei is loaded properly, and the drive, the stream of network data, RAM and the video card are practically idle. According to T0St observations, it begins when GTAV I downloaded everything that concerns the plot and network modes simultaneously, and proceeds to process data necessary only for the network mode.
T0St concluded that the case is in a very bad code. Applying programming magic, he dismantled the processes GTAV on the components and found out that during the load on one core there is a syntactic analysis of the JSON file size 10 megabytes, which includes about 63,000 records. According to T0ST, this JSON stores the data of goods in the in -game stores (but they are not connected directly with microtransactions).
According to T0ST, 10 megabytes of records are not a misfortune, but program logic is not optimized and reads this data too meticulous. The second significant problem is associated with this – programmers Rockstar They did not make sensible hash, which is why there is too much of the recruitment of data.
To check his guesses, T0St collected a self-pound DLL-bibliotext and stuck it into GTAV. She adds caching for JSON analysis and removes unnecessary check -in checks.
The result of the download GTA Online:
With both patches at the same time – 1 minute 50 seconds, that is, 69.4 % faster than in the original version.
T0St writes that this will not eliminate all the problems with the loading at all GTA Online on all systems, but such a hole in the code, they say, is found in an elementary way. "If Rockstar Somehow it will see this-the solution to the problem should not take more than one day and one developer. Please do something with this:-The T0ST investigates his investigation.
You can study the search methodology in the original post in more detail. Caution: to understand everything that happens, the programmer’s skills are necessary.
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